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Gerard Zitta - Phone Mysteries

  • Units in Stock: 1000

$9.00

Gerard Zitta - Phone Mysteries
It is impossible nowadays to be a magician or mentalist and not perform an effect with a phone, smartphone, ipad , laptop, etc. The following mentalism effects look mostly hands off and impromptu.
No special applications or sleight of hands are required.
OPEN SESAME Get any equipment unlocked without touching it! Easy to do, fun to perform, 100% hands off and impromptu. Works with any locked telephone, pad, PC, Smartphone, keylock etc.
STUCK A method to force any number with a borrowed iPhone (and maybe other phones).
CALC'ACAAN An "untoxic" ACAAN that uses any telephone or calculator to determine the number.
SERIAL KILLER A borrowed bill serial number is found by the audience with a borrowed iPhone.
BOOK TEST A book test where a random number identifies the page, the line and the word on a line in a borrowed book. Works with any borrowed iPhone.
TELEPHONE NUMBERS Phase 1: The audience gets your telephone number. Phase 2: You get the telephone numbers of many participants in the audience.
THOUGHT NUMBERS DIVINATIONS A few spectators select a business card from many ones. They all have different calculations written on them. The participants each think of a big number and calculate on their own phone. At the end the performer guesses all the spectators initial numbers.
MY PIN A spectator finds your PIN code. Works with any phone/calculator/laptop
YOUR PIN 1 A clever variation of the previous method where you find the PIN code. Works with any borrowed phone/calculator/laptop
YOUR PIN 2 A different method to discover a PIN number. Works with any borrowed phone/calculator/laptop
YOUR PIN 3 Another PIN number discovery. Works with any borrowed phone/calculator/laptop
RANDOM CHARACTERS PREDICTION You place a prediction on the table. Many spectators type random characters in NOTES in your iPhone, without looking. You predicted exactly their random characters.
The following effects require a tedious one-time setup. But the clever principle in use will open mental doors and transform your iPhone into an extremely powerful prediction or confabulation tool.
NAME A CARD A spectator names any card (no force) and it is the one you predicted in your iPhone.
THINK OF A CARD 1 You give a borrowed deck of cards to a spectator for guarding, and show that you have a single prediction in NOTES or in the AGENDA on your iPhone. The spectator thinks of a card, takes the deck and shuffles it. Then he deals the cards one by one until he finds his THOUGHT card. You show your prediction: "(date and location). Today, John will THINK of a card. Any card. This card will be 14th from the top of the deck."
THINK OF A CARD 2 A variation where you also predict the card.
1st edition 2014, 56 pages.
word count: 13600 which is equivalent to 54 standard pages of text

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This product was added to our catalog on Thursday 21 April, 2022.